So I installed and have been playing QuakeLive. Here's the Review part. It's fun. It's Quake. Fast, pretty, twitchy, fun. Quake. Good fun.
Here's the Rant part. I'm having trouble understanding is why this is interesting in any way?
Folks on the 'tubes are saying, "OMG, this is a Browser-based game?"
To say, browser-based game, to me, implies effortless installation. More importantly, it also implies a reason to be in the browser. See the screenshot below? That's the MSI installer I ran as Admin.
See this screenshot? That's IE requesting permission to run this plugin. There's a separate MSI if you want to run it in Firefox. I download and installed both installers separately.
Here's a sample error message:
** GLW_CreateWindow: could not register window class Please report the the problem you encountered on the Quake Live forums. You must reload the web page to make this display go away.
A web (or web-enabled) app that doesn't phone home with errors? Hm. Doesn't seem like a web app to me.
See this screenshot? That's my %appdata% folder with 266 MEGS downloaded. It gets downloaded in the background while you "train." Why do you think they train you for 10 minutes in a single level? It's because they are downloading the other 1/4 gig of content.
I'm sorry, but this is a re-imagining of Quake III Arena, compiled as a DLL and running inside my browser. It's the same PAK file concept and format that you (possibly) remember from ten years ago. Yes, 1999.
Yes, there's social aspects, background content delivery, easy multi-player matching, but why is this a DLL living inside the browser's memory space and not an EXE that jumps out of the browser? Do I want something that I think of as a browser plugin downloading 256megs+ of content for me? Why is no one pointing out that the emperor frag-fest has no clothes?
Apparently this is interesting to the young people today because the ones playing Quake Live because they weren't alive when Quake was released originally.
I would rather that a game company like ID spend more time really innovating in the gaming engine space (and I know they are), rather than repackaging the same game in different ways for a decade.*
Quake Live is NOT an interesting game. There are more interesting ways to distribute games that have been working nicely for me since 2003. GuildWars is another GREAT example. It was a <1meg EXE to bootstrap and streamed the levels you needed. There's no reason for QuakeLive to be shoe-horned into a browser plugin.
Now I'm off to delete 256 megs of Quake III from %AppData%\LocalLow\id Software\quakelive\home\baseq3.
End of rant. Move along.
*Quake and its four sequels, Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars
Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. I am a failed stand-up comic, a cornrower, and a book author.
Disclaimer: The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way.