Dungeon Siege II Demo - Sucks Too Much? August 16, '05 Comments [14] Posted in Reviews | Gaming Sponsored By You ever have high hopes for a games? You ever love an original and hate the sequel? I was a big Diablo fan. It was brilliant and ahead of it's time. I tried the original Dungeon Siege and it was brilliant. Loved it. Still do. It prepared me for Guild Wars, which is absolutely stunning in its execution. Do try it. It's small, quick to load, well behaved, and always changing. Of course, I was looking forward to Dungeon Siege II. Better graphics, same great gameplay, right? Wrong. Guild Wars has ruined it for me. (Or DSII has ruin things for itself) After downloading an absolutely ridiculous 1,501,551,616 byte demo executable, suffering through at least 10 minutes of rendered intro video, I was faced with an obtuse and counter intuitive interface. Lousy panning, lousy zoomin, marginally improved graphics, no sense of range, expanse or draw depth, a greatly decreased focal length, a strange halo now that indicates selected characters, a cartoonish look, and poor voice acting. Suddenly Dungeon Siege III is trying to be World of Warcraft-y, but it's not. It tries to be Guild Wars, but it's not. It's somehow a game looking for a reason to exist. I'm just heartsick about it. It's completely lacking in vision. Anyone else try it? I'll stick with Guild Wars, but I'm still totally bummed. « Coding4Fun - Some Assembly Required - US... | Blog Home | CTP Madness » About Scott Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author. About Newsletter Sponsored By Hosting By