Scott Hanselman

Hosting your own NuGet Server and Feed for build artifacts with BaGet

January 31, '20 Comments [11] Posted in DotNetCore | NuGet
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BaGet is a great NuGet alternativeNuGet is the package management system underlying the .NET programming platform. Just like Ruby Gems or NPM Packages, you can bring in 3rd party packages or make your own. The public repository is hosted at http://nuget.org BUT the magic is that there's alternatives! There are lots of alternative servers, as well as alterative clients like Paket.

There's a whole ecosystem of NuGet servers. You can get filtered views, authenticated servers, special virus scanned repositories, your own custom servers where your CI/CD (Continuous Integration/Continuous Deployment) system can publish daily (hourly?) NuGet packages for other teams to consume.

Ideally in a team situation you'll have one team produce NuGet Packages and publish them to a private NuGet feed to be consumed by other teams.

Here's just a few cool NuGet servers or views on NuGet.org:

  • FuGet.org
    • FuGet is "pro nuget package browsing!" Creating by the amazing Frank A. Krueger - of whom I am an immense fan - FuGet offers a different view on the NuGet package library. NuGet is a repository of nearly 150,000 open source libraries and the NuGet Gallery does a decent job of letting one browse around. However, https://github.com/praeclarum/FuGetGallery is an alternative web UI with a lot more depth.
  • Artifactory
    • Artifactory is a, ahem, factory for build artifacts of all flavors, NuGet being just one of them. You can even make your own internal cache of NuGet.org. You can remove or block access to packages you don't want your devs to have.
  • NuGet Gallery
    • You can just run your OWN instance of the NuGet.org website! It's open source
  • NuGet.Server
    • NuGet.Server is an MVP (Minimum Viable Product) of a NuGet Server. It's small and super lightweight but it's VERY limited. Consider using BaGet (below) instead.
  • GitHub Packages
    • GitHub has a package repository with a small free tier, and it also scales up to Enterprise size if you want a "SaaS" offering (software as a service)
  • Azure Artifacts
    • Azure Artifacts can also provide a SaaS setup for your NuGet packages. Set it up and forget it. A simple place for your automated build to drop your build artifacts.
  • MyGet
    • MyGet can hold packages of all kinds, including NuGet.They are well known for their license compliance system, so you can make sure your devs and enterprise are only using the projects your org can support.\
  • Sleet
    • Sleet is a NuGet v3 static feed generator. It's a Nuget Server, that's totally STATIC. Just like a static site generator this means that you can make feeds and host them directly on Azure Storage or Amazon S3 with no compute required.
  • LiGet
    • A NuGet server with a Linux-first approach
  • BaGet (pronounced baguette)
    • This is one of my favorites. It's a new fresh NuGet server written entirely in ASP.NET Core 3.1. It's cross platform, open source, and runs in Azure, AWS, Google Cloud, behind IIS, or via Docker. Lovely!  It's also a great example of some thoughtfully architected code, good plugin model, nice separation of concerns, and a good test suite. If you are using NuGet.Server now, move over to BaGet!

Let's focus on BaGet for now! Go give them some love/stars on GitHub!

Setting up a cross platform personal NuGet Server with BaGet

BaGet is a lovely little server. So far it supports:

The most initially powerful feature in my opinion is the Read-through caching.

This lets you index packages from an upstream source. You can use read-through caching to:

  1. Speed up your builds if restores from nuget.org are slow
  2. Enable package restores in offline scenarios

This can be great for folks on low bandwidth or remote scenarios. Put BaGet in front of your developers and effectively make a NuGet "edge CDN" that's private to you.

If you are familiar with Docker, you can get a BaGet NuGet server up in minutes. You can also use Azure or AWS or another cloud to store your artifacts in a scaleable way.

NOTE: You'll notice that the docs for things like "running BaGet on Azure" aren't complete. This is a great opportunity for YOU to help out and get involved in open source! Note that BaGet has a number of open issues on their GitHub *and* they've labeled some as "Good First Issue!"

If you want to try running BaGet without Docker, just

  1. Install .NET Core SDK
  2. Download and extract BaGet's latest release
  3. Start the service with dotnet BaGet.dll
  4. Browse http://localhost:5000/ in your browser

That's it! All the details on Getting Started with BaGet are on their GitHub. Go give them some love and stars.

About Scott

Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author.

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Retrogaming by modding original consoles to remove moving parts and add USB or SD-Card support

January 29, '20 Comments [8] Posted in Gaming
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I'm a documented big fan of Retrogaming (playing older games and introducing my kids to those older games).

For example, we enjoy the Hyperkin Retron 5 in that it lets us play NES, Famicom, SNES, Super Famicom, Genesis, Mega Drive, Game Boy, Game Boy Color, & Game Boy over 5 category ports. with one additional adapter, it adds Game Gear, Master System, and Master System Cards. It uses emulators at its heart, but it requires the use of the original game cartridges. However, the Hyperkin supports all the original controllers - many of which we've found at our local thrift store - which strikes a nice balance between the old and the new. Best of all, it uses HDMI as its output plug which makes it super easy to hook up to our TV.

I've also blogged about modding/updating existing older consoles to support HDMI. On my Sega Dreamcast I've been very happy with this Dreamcast to HDMI adapter (that's really internally Dreamcast->VGA->HDMI).

The Dreamcast was lovely

When retrogaming there's a few schools of thought:

  • Download ROMs and use emulators - I try not to do this as I want to support small businesses (like used game stores, etc) as well as (in a way) the original artists.
  • Use original consoles with original cartridges
  • Use original consoles with backup images through an I/O mod.
    • I've been doing this more and more as many of my original consoles' CD-ROMs and other moving parts have started to fail.

It's the failure of those moving parts that is the focus of THIS post.

For example, the CD-ROM on my Panasonic 3DO Console was starting to throw errors and have trouble spinning up so I was able to mod it to load the CD-ROMs (for my owned discs) off of USB.

This last week my Dreamcast's GD-ROM finally started to get out of alignment.

Fixing Dreamcast Disc Errors

You can can align a Dreamcast GD-ROM by opening it up by removing the four screws on the bottom. Lift up the entire GD-ROM unit without pulling too hard on the ribbon cable. You may have to push the whole laser (don't touch the lens) back in order to flip the unit over.

Then, via trial and error, turn the screw shown below to the right about 5 degrees (very small turn) and test, then do it again, until your drive spins up reliably. It took me 4 tries and about 20 degrees. Your mileage may vary.

The Dreamcast GD-ROM just pops outTake out the whole GD-ROM

Turn this screw to align your laser on your Dreamcast

This fix worked for a while but it was becoming clear that I was going to eventually have to replace the whole thing. These are moving parts and moving parts wear out.

Adding solid state (SD-Card) storage to a Dreamcast

Assuming you, like me, have a VA1 Dreamcast (which is most of them) there are a few options to "fake" the GD-ROM. My favorite is the GDEMU mod which requires no soldering and can be done in just a few minutes. You can get them directly or on eBay. I ordered a version 5.5 and it works fantastically.

You can follow the GDEMU instructions to lay out a FAT32 formatted SD Card as it wants it, or you can use this little obscure .NET app called GDEMU SD Card Maker.

The resulting Dreamcast now has an SD Card inside, under where the GD-ROM used to be. It works well, it's quiet, it's faster than the GD-ROM and it allows me to play my backups without concern of breaking any moving parts.

Modded Dreamcast

Other small Dreamcast updates

As a moving part, the fan can sometimes fail so I replaced fan my using a guide from iFixit. In fact, a 3-pin 5V Noctua silent fan works great. You can purchase that fan plus a mod kit with a 3d printed adapter that includes a fan duct and conversion gable with 10k resistor, or you can certainly 3D print your own.

If you like this kind of content, go follow me on Instagram!


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About Scott

Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author.

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Trying out Container Tools in Visual Studio 2019

January 24, '20 Comments [9] Posted in Docker
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I've been doing more and more work in Docker containers (rather than on the metal) and I noticed recently that Visual Studio 2019 added updated support for containers within VS itself so gave it a try.

When you make a new ASP.NET Core web app, make sure to check "enable docker support" when you click create.

Enable docker support

You'll need Docker for Windows first, of course. I'm using the new Docker Desktop for Windows that uses WSL2 for its backend rather than a utility VM that's visible in Hyper-V.

Now, within Visual Studio 2019, go to the View Menu and click "Other Windows | Containers." I like to dock this new tool window at the bottom.

Container Tool Window in Visual Studio 2019

Note in my screenshot above I'm starting up SQL Server on Linux within a container. This window is fantastic and includes basically everything you'd want to know and see when developing within a container.

You can see the ports exposed, the container's local file system, the environment, and the logs as they happen.

Docker Environment Variables

You can even right-click on a container and get a Terminal Window into that running container if you like:

Terminal in a running Container

You can also see https://aka.ms/containerfastmode to understand how Visual Studio uses your multistage Dockerfile (like the one below) to build your images for faster debugging.

FROM mcr.microsoft.com/dotnet/core/aspnet:3.1-buster-slim AS base
WORKDIR /app
EXPOSE 80
EXPOSE 443

FROM mcr.microsoft.com/dotnet/core/sdk:3.1-buster AS build
WORKDIR /src
COPY ["WebApplication1/WebApplication1.csproj", "WebApplication1/"]
RUN dotnet restore "WebApplication1/WebApplication1.csproj"
COPY . .
WORKDIR "/src/WebApplication1"
RUN dotnet build "WebApplication1.csproj" -c Release -o /app/build

FROM build AS publish
RUN dotnet publish "WebApplication1.csproj" -c Release -o /app/publish

FROM base AS final
WORKDIR /app
COPY --from=publish /app/publish .
ENTRYPOINT ["dotnet", "WebApplication1.dll"]

Go read about the new Container Tools in Visual Studio. Chances are you have a dockerfile in your project but you haven't brought this Containers Tool Window out to play!


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About Scott

Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author.

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My views on community, productivity, kindness, and mindfulness on the Hanselminutes Fresh Tech Podcast

January 22, '20 Comments [4] Posted in Musings | Podcast
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Scott HanselmanAt the start of a new decade and over 700 episodes of my tech podcast, I did something weird. I had myself on the show. Egotistical, perhaps, given the show literally has my name in it, but the way it happened was interesting.

This episode wasn't supposed to be an episode! I was invited by Jeff Fritz of Twitch fame to talk to his community team of Live Coders on Discord. They recorded it, and mentioned several times that it was useful content! I didn't go into the private meeting thinking I'd record a show. It was effectively a conference call with friends old and new. It's unedited and off the cuff.

So, why not try something new and make this an episode! Let me know on Twitter if you find my views on community, productivity, and life useful to you!

I talk about:

  • Longevity - Sticking to your goals
  • Relationships - Business plans/goals/life settings/culture
  • Living Life By Design rather than By Default
  • Setting the Tone
  • Positivity and how to maintain it
  • Scaling yourself and your community
  • Why Kindness Matters
  • Blogging - it's a marathon not a sprint
  • Feeding your spirit
  • Why do we do something and why do we procrastinate?
  • Removing Mental Clutter
  • Why do I blog/create? Why do you?
  • Conserving your keystrokes
  • Advice to my 20 year old self
  • Willpower and catching up
  • What can you talk about? What can you write about?
  • A question is a gift
  • Why would I allow someone who doesn't love me ruin my day?
  • Interviewing techniques and empathy
  • The importance of improv and "yes, and"
  • Charisma On Command
  • Dealing with Imposter Syndrome
  • Deliberate Practice
  • Mindfulness
  • Owning what you're good at
  • Freaking Out
  • Acceptance
  • Priorities - family and life
  • What's important?
  • Plan, execute on the plan, make a new plan

Please go listen to Episode 719 of the Hanselminutes Podcast, it's just 54 minutes long.

Hanselminutes Podcast

It's called "Myself: It's not weird at all" and I'm actually kind of proud of it. Let me know what you think in the comments!

if you like this show, you can give ME a gift by SHARING it with your people!


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About Scott

Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author.

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.NET everywhere apparently also means Windows 3.11 and DOS

January 17, '20 Comments [23] Posted in DotNetCore
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I often talk about how .NET Core is open source and runs "everywhere." MonoGame, Unity, Apple Watches, Raspberry Pi, and Microcontrollers (as well as a dozen Linuxes, Windows, etc) is a lot of places.

Michal Strehovský wants C# to run EVERYWHERE and I love him for it.

C# running on Windows 3.11

He recently got some C# code running in two "impossible" places that are now added to our definition of everywhere. While these are fun experiments (don't do this in production) it does underscore the flexibility of both Michals' technical abilities and the underlying platform.

Running C# on Windows 3.11

In this 7 tweet thread Michael talks about how he got C# running in Windows 3.11. The app is very simple, just calling MessageBoxA which has been in Windows since Day 1. He's using DllImport/PInvoke to call MessageBox and receive its result.

I'm showing this Windows 3.11 app first because it's cool, but he started where his DOS experiment left off. He's compiling C# native code, and once that's done you can break all kinds of rules.

In this example he's running Win16...not Win32. However (I was alive and coding and used this on a project!) in 1992 there was a bridge technology called Win32s that was a subset of APIs that were in Windows NT and were backported to Windows 3.11 in the form of Win32s. Given some limitations, you could write 32 bit code and thunk from Win16 to Win32.

Michal learned that the object files that CoreTR's AOT (ahead of time) compiler in 2020 can be linked with the 1994 linker from Visual C++ 2.0. The result is native code that links up with Win32s that runs in 16-bit (ish) Windows 3.11. Magical. Kudos Michal.

Simple Hello World C# app

Running C# in 8kb on DOS

I've blogged about self-contained .NET Core 3.x executables before and I'm a huge fan. I got my app down to 28 megs. It's small by some measurements, given that it includes the .NET runtime and a lot of accoutrements. Certainly one shouldn't judge a VM/runtime by its hello world size, but Michal wanted to see how small he could go - with 8000 bytes as the goal!

He's using text-mode which I think is great. He also removes the need for the garbage collector by using a common technique - no allocations allowed. That means you can't use new anywhere. No reference types.

He uses things like "fixed char[]" fields to declare fixed arrays, remembering they must live on the stack and the stack is small.

Of course, when you dotnet publish something self-contained, you'll initially get a 65 meg ish EXE that includes the app, the runtime, and the standard libraries.

dotnet publish -r win-x64 -c Release

He can use ILLinker and PublishedTrimmed to use .NET Core 3.x's Tree Trimming, but that gets it down to 25 megs.

He tries using Mono and mkbundle and that gets him down to 18.2 megs but then he hits a bug. And he's still got a runtime.

So the only runtime that isn't a runtime is CoreRT which includes no virtual machine, just functions to support you.

dotnet publish -r win-x64 -c Release /p:Mode=CoreRT

And this gets him to 4.7 megs, but still too big. Some tweaks go to about 3 megs. He can pull out reflection entirely and get to 1.2 megs! It'll fit on a floppy now!

dotnet publish -r win-x64 -c Release /p:Mode=CoreRT-ReflectionFree

This one megabyte size seems to be a hardish limit with just the .NET SDK.

Here's where Michal goes off the rails. He makes a stub reimplementation of the  System base types! Then recompiles with some magic switches to get an IL only version of the EXE

csc.exe /debug /O /noconfig /nostdlib /runtimemetadataversion:v4.0.30319 MiniBCL.cs Game\FrameBuffer.cs Game\Random.cs Game\Game.cs Game\Snake.cs Pal\Thread.Windows.cs Pal\Environment.Windows.cs Pal\Console.Windows.cs /out:zerosnake.ilexe /langversion:latest /unsafe

Then he feeds that to CoreIT to get the native code

ilc.exe zerosnake.ilexe -o zerosnake.obj --systemmodule zerosnake --Os -g

yada yada yada and he's now here

"Now we have zerosnake.obj — a standard object file that is no different from object files produced by other native compilers such as C or C++. The last step is linking it."

A few more tweaks at he's at 27kb! He then pulls off a few linker switches to disable and strip various things - using the same techniques that native developers use and the result is 8176 bytes. Epic.

link.exe /debug:full /subsystem:console zerosnake.obj /entry:__managed__Main kernel32.lib ucrt.lib /merge:.modules=.rdata /merge:.pdata=.rdata /incremental:no /DYNAMICBASE:NO /filealign:16 /align:16

a

What's the coolest and craziest place you've ever run .NET code? Go follow Michal on Twitter and give him some applause.


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About Scott

Scott Hanselman is a former professor, former Chief Architect in finance, now speaker, consultant, father, diabetic, and Microsoft employee. He is a failed stand-up comic, a cornrower, and a book author.

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Disclaimer: The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way.